• FCS 101
  • Motion 101

Motion | Professional Techniques for Designers and Editors

FCS 101: Motion Graphics and Effects in Final Cut Studio

Duration: 3 days
Time: 10am - 5pm. Breaks are scheduled throughout the day and lunch is typically scheduled between 12-1pm
Course Materials: Vendor Authorized Courseware provided
Locations: Reston, VA / On-Site
Related Courses:
Cost: $1295
Registration: Click Here to Register

Course Description
This three day hands-on course familiarizes students with real-world effects techniques, including filters, layering, composite modes and animating video, graphics and titles. The practical approach to motion graphics focuses on the features of Final Cut Studio that editors and designers need to create motion graphics in their daily work. Using Motion, Final Cut Pro and LiveType, you’ll build creative titles, motion menus, show bumpers and news opens as you learn everything from text animation, compositing, and keyframing to 3D set creation and camera animation.

Who Should Attend?
This class is designed for anyone who wants to learn more about the motion graphics and effects capabilities of Final Cut Pro, Motion and Live Type. The course is designed for those who prefer hands-on and interactive instruction to best explore the functionality of Final Cut Studio.

Prerequisites
Students should have the following prerequisite knowledge prior to attending the course:
Basic knowledge of the Macintosh OS
Basic knowledge of Final Cut Pro. Attendance at FCP 100, 101, 200 or 250 is preferred.
Apple Certified Pro, Level One Final Cut Pro certification is preferred.

Course Outline - Day 1

Lesson 1
Compositing and Animating Text in Final Cut Pro
Using the Boris 3D Text Generator, Adding a Graphic, using a Travel matte, Animating Text with Keyframes, Saving the Animation, Animating Text with a Generator and Building a Credit Roll

Lesson 2
Creating an Animated Lower Third
Preparing the Project, the LiveType Interface, Placing the Background Movie, Adding and Styling Text, Using Preset Animations, Modifying the Animation, Adding an Animated Background, Integrating LiveType into Final Cut Pro and More on LiveType

Lesson 3
Final Cut Pro to Motion and Back: Building an Animated Title Sequence
Sending a Clip from Final Cut Pro to Motion, Animating Text with Behaviors, Creating an Animated Background, Round-tripping, Sending Multiple Clips to Motion, Applying Transformations and Blend Modes, More Text Behaviors, Working in the Timeline and Returning to Final Cut Pro

Lesson 4
Creating Motion Templates for Final Cut Pro
Setting up the Template for Drop Zones, Applying Drop Zones, Saving a Template, and Applying the Template in Final Cut Pro

Lesson 5
Compositing in Motion
Creating and Saving a Custom Project Preset in Motion, Building Animated Background, and Creating and Animating Shapes

Course Outline - Day 2

Lesson 6
Creating Custom Text Animations
Creating a Custom Text Behavior, Separating the Title Sequence, Completing the Title Sequence, and Adding DVD Menu Items

Lesson 7
Working with Particles
Understanding Particles, Creating Particles, Modifying Particles, Particles in Z-Space, Modifying Preset Particles, and Using an Image Mask

Lesson 8
From Motion to DVD Studio Pro
Setting a Loop Point, Using Overlays, Preparing Audio, Importing into DVD Studio Pro, Simulating the Menu and Round-tripping

Lesson 9
Working with Shapes
Creating Custom Shapes, Using Blend Modes, Animating Shapes, and Adding and Animating Graphics

Lesson 10
Creating Animated Background Elements
Creating Patterns with the Replicator, Using the Sequence Replicator Behavior, Applying Parameter Behaviors and Integrating the Background Element

Lesson 11
Using Masks
Working with Video, Using the Vector Mask Tools, Animating within a Mask, Animating a Mask, and Adding a Touch of 3D

Course Outline - Day 3

Lesson 12
Building a Multi-Layered Text Effect
Working with Preset Text Behaviors, Working with Layer Clones, Animating Layer Clones, using the Sequence Text Behavior, and Saving Custom Animating to the Library

Lesson 13
New Open: Working in a 3D World
Seeing Motion in 3D, Creating a Set, Moving the Camera, Adding the Second Set, Adding the Third Set, Animating with Camera Behaviors, Refining the Animation and Adding a 2D Background

Lesson 14
Show Open
Using Blend Modes, Keyframing, Working with 3D Layers, Using Paint, and Animating Text on a Path in 3D

Lesson 15
Manipulating Video
Using FXPlug in Final Cut Pro, Retiming Footage, Stabilizing Shots, Match Moving, and Keying Footage

Lesson 16
More Motion Techniques
Animating Filters, More Replicator, Using the Audio Behavior, Working with PhotoShop Files, and Working with Keyframes

 

 

 

 

Designing and Animating Motion Graphics in Final Cut Studio

Motion 101: A Comprehensive Study of Motion 3

Duration: 3 days
Time: 10am - 5pm. Breaks are scheduled throughout the day and lunch is typically scheduled between 12-1pm
Course Materials: Vendor Authorized Courseware provided
Locations: Reston, VA / On-Site
Related Courses:
Cost: $1295
Registration: Click Here to Register

Course Description
This three-day hands-on course will familiarize students with Motion, Apple’s revolutionary software for motion graphics design. The course comprehensively covers working with Motion’s Real-Time Design engine and interface, behavior-based animation, parameter behaviors, blend modes, advanced particle system design, advanced title animation, working with templates, chroma key techniques, masking methods, DVD motion menu design, tablet-driven gesture UI techniques, working with audio, keyframing, and integration.

This course is designed for those students who wish to learn the fundamentals and functionality of Motion

Who Should Attend?
This class is designed for anyone looking to learn more about creating motion graphics using Motion. The course is designed for those who prefer hands-on and interactive instruction to best explore the functionality of Motion.

Prerequisites
Students should have the following prerequisite knowledge prior to attending the course:
Basic knowledge of the Macintosh OS

Course Outline - Day 1

Lesson 1
A Taste of Motion
Opening Motion, Interface Overview, Setting a Play Range, Adding Objects, Creating Behaviors, Applying Filters, RAM Previews, Deactivating Behaviors and Filters, Using Particle Simulations, Adding a Third Dimension and Autosaving

Lesson 2
Groups Layering and Blend Modes
Creating an End Title Montage, Understanding Objects, Groups and Layers, Using Blend Modes, and Baking a Composite Section

Lesson 3
The Third Dimension
Going Deep, Understanding Three Dimensions, and Getting Around in the HUD

Lesson 4
Moving in 3D
Using 3D Overlays, Using Multiple Views, Adding Objects in 3D, Working with Lights, Animating the Camera with Behaviors, Creating Camera Animation with Keyframes and Walk Camera, Making the Final Sweep, and Fading the Camera

Course Outline - Day 2

Lesson 5
Using Templates and Drop Zones
Using Motion’s Templates, Accessing Template Elements, and Creating Your Own Templates

Lesson 6
Round Tripping and Retiming
Sending Clips from Final Cut Pro, Working with Optical Flow, Using Retiming Behaviors, Round Tripping back to Final Cut Pro, Sending Sequences from Final Cut Pro to Motion, Editing in Motion, Creating an Overlay and Loop Point, Sending Audio Clips from Motion to Soundtrack Pro and Using a Motion Project in DVD Studio Pro

Lesson 7
Creating Text Effects
Formatting Text, Working with Text Parameters, Saving Text Styles, Applying Text Behaviors, Animating Text on a Path, and Animating Text in 3D

Lesson 8
Working with Generators and Particle Emitters
Setting Up the Background, Using Generators, Baking a Group, Working with Preset Particles, and Building a Custom Particle Emitter

Lesson 9
Making Animated Patterns with the Replicator
Creating a Pattern with the Replicator, Modifying a Replicator, Animating a Sequence Using the Sequence Replicator Behavior, Replicating Layers in 3D, and Using a Replicator Image as an Image Mask

Lesson 10
Keyframing and Parameter Behaviors
Adjusting the Background, Working in the Keyframe Editor, Using New Keyframe-Recording Options, Changing Keyframe Interpolation, using Bezier Curves in the Keyframe Editor, Working with Saved Favorites, Animating a Filter with Keyframes and Using Parameter Behaviors

Course Outline - Day 3

Lesson 11
Paint
Performing Basic Painting, Using Customized Brushes, and Creating an Animated Paint Stroke

Lesson 12
Keying, Mattes and Shapes
Pulling a Key, Treating the Edges, Creating a Garbage Matte, Rotoscoping with the B-spline Tool and Using a Luma Key

Lesson 13
Motion Tracking and Match Moving
Match Moving a Screen Insert, Performing Complex Stabilization and Match Moving, Stabilizing Footage, Manually Adding a Track, Creating a Match Moved Image Mask, Adding Match Moved Client Graphics, and Adding Text

Lesson 14
Adding Audio
Adding Audio Tracks, Using Audio Parameter Behaviors, Importing a Second Audio Track, and Animating the Jet Graphics