- Fast Track to Adobe Authorware
- Adobe Advanced Authorware 7
Fast Track to Authorware
Duration: 3 days
Time: 10am - 5pm. Breaks are scheduled throughout the day and lunch is typically scheduled between 12-1pm
Course Materials: Vendor Authorized Courseware provided
Locations: Reston, VA / On-Site
Related Courses:
Cost: $1495
Registration: Click Here to Register
*This course is offered based on demand or to groups of 4-8. Please call 703 956 9217 for more information...
Course Synopsis
Fast Track to Authorware is designed to teach a wide range of instructional designers and developers to create interactive multimedia applications using Authorware.The course focuses heavily on building the full spectrum of interactive structures, including menus, buttons, hot spots, hot objects, and free text entry. Issues of tracking users and creating scored assessments are explored. The course also provides best practices strategies for efficient development and effective design.
Who Should Attend
Educators, training developers or technical experts who wish to create engaging, rich-media learning applications, deliver them to employees and customers on the Web, LANs, and CD-ROM, and track student results.
Prerequisites
Because of the amount of material we cover in class, we do require students to be comfortable using a mouse, opening and saving files, and the general operations of computers, and familiar with terminology used in interactive media.While we will make every reasonable effort to help, students with insufficient skills may be required to observe the class lessons or do their best to keep up without slowing down the rest of the class.We highly recommend working with the application tutorial before coming to the course.
What You Will Learn
Incorporating sounds and movies in interactive sequences
Building“hot spot”responses where the user must identify a particular region of the screen
Using system and custom variables to track information about the application and user
Entering and editing calculations
Creating text entry interactions
Adding time limit and tries limits responses
Creating a target area response
Using conditional responses
Preparing a piece for delivery via CD-ROM, LAN or Internet
LESSON PLANS
Design & Presentation Window
The Icon Palette
The Tool Bar
Controls
Design Window Shortcuts
The Display Icon
Sequencing & Separating Icons
The Toolbox
The Wait Icon
The Erase Icon
Using the Text Tool
Aligning Objects
Using the Drawing Tools
The Inspectors
Using the Motion Icon
Types of Motion
Direct to Point Motion
Path to End Motion
Motion Icon Settings
Importing Graphics
Graphic File Formats
The Sound Icon
Importing Sounds
Sound File Formats
Concurrency
Synchronizing Sounds
Link vs. Embed
The Digital Movie Icon
Loading a BMP Sequence
Digital Movie Formats
Storage of Movies
Key Components of Interactions
How They Work
Common Interaction and Response Settings
Response Types
Using the Button Library & Editor
Key Components of Hot Spots
Advantages
Design Tips
The Variables Dialog
Assigning a Value to a Variable
Displaying a Variable on the Screen
Controlling Buttons with Variables
Storing Calculations
Adding Content to a Library
Changing Content
Updating Links
Advantages of Using Libraries
Key Components of Text Entries
Customization Options
Variations in Responses,Wildcards
Key Components of Time Limits
Key Components of Tries Limits
Useful Applications
Key Components of Hot Objects
Aligning Graphics
Advantages of Hot Objects
Key Components of Target Area Responses
Procedure for Building Target Areas
Benefits of Target Area Interactivity
Applications of Target Areas
Key Components of Conditional Responses
Conditional Expressions
Applications of Conditional Responses
Key Components of Frameworks
Navigation Properties
Displaying Framework-related Variables
Benefits of Framework Structures
Inserting a Flash Movie
Key Components of Hypertext Structures
Best Procedure for Building Hypertext Interactivity
Key Components of Models
What the Difference? Models vs. Libraries
Key Components of Decision Branching
How it Works
Decision Icon Properties
Branching Options
Path Properties
Flow Line Cues
The Functions Dialog
Using System Functions
Packaging Files
Guidelines
Packaging for Web Delivery
Embedding the File in an HTML Page
One-Button Publishing
Designing for Web Delivery
Adobe Advanced Authorware 7
Duration: 2 days
Time: 10am - 5pm. Breaks are scheduled throughout the day and lunch is typically scheduled between 12-1pm
Course Materials: Vendor Authorized Courseware provided
Locations: Reston, VA / On-Site
Related Courses:
Cost: $1095
Registration: Click Here to Register
Course Synopsis
The course is an in-depth look at Authorware 7’s advanced features, focusing primarily on the use of Functions and Variables. Authorware Advanced provides experienced Online Learning Developers with the knowledge and handson use of Functions and Variables they need to develop and extend sophisticated learning applications.
Educators, training developers or technical experts who wish to enhance learning applications, deliver them to employees and customers on the Web, LANs, and CD-ROM, and track student results.
Who Should Attend
Because of the amount of material we cover in class, we do require students to be comfortable using a mouse, opening and saving files, and the general operations of computers. Students should have attended the Fast Track to Authorware course or have equivalent experience with the product. Students should be comfortable working in a Windows environment and have experience using the World Wide Web.While we will make every reasonable effort to help, students with insufficient skills may be required to observe the class lessons or do their best to keep up without slowing down the rest of the class.We highly recommend working with the application tutorial before coming to the course.
Prerequisites
Because of the amount of material we cover in class, we do require students to be comfortable using a mouse, opening and saving files, and the general operations of computers. While we will make every reasonable effort to help, students with insufficient skills may be required to observe the class lessons or do their best to keep up without slowing down the rest of the class.
What You Will Learn
Using variables and functions to augment your Authorware pieces
Increasing interactivity of your programs by using perpetuals in Movies and Motions
Solving problems using the Authorware Icons
Moving & Moveable Objects
Parents & Children
Branching
ActiveX Controls
Knowledge Objects
LESSON PLANS
Overview of Course Content
Preview finished PDA Application
Setting up the PDA file
Review Layers and Transitions
Walkthroughs: File setup; Import, set layers, and set transitions for initial displays
Variables
Functions
Walkthroughs: ResizeWindow
Advanced Button Properties
Checked buttons states
Walkthroughs: Custom button editor; Automatically check feature; Using the Checked@ variable
Alternative branching with Decision Icons
Walkthroughs: Calculated Path Decision controlled by Checked status of Power button
Update Displayed Variables
Applying functions to functions and variables
Number formatting
Walkthroughs: Display and update time
Applying and displaying Character String Functions
Walkthroughs: Capitalize and display DayName; Use SubStr to create digital calendar display; Use Text>Number Format options
Positioning displays
Scaled motion paths and grids
Walkthroughs: Position slider on path; Create Target Area and Motion to snap slider to place
ChildNumToID and ChildIDToNum functions
Calculated Navigation destinations
Walkthroughs: Navigate to appropriate PDA mode based on position of Slider
Perpetual Movies
Manipulating Start and End Frames
Walkthroughs: Add analog ticking Minute and Second displays to the time/date area
Simultaneous Motions
Walkthroughs: Create Map Navigation Function in PDA; Automatic Conditional Responses
Using Continue Branching to streamline code
Walkthroughs: Adding arrow key functionality to Map Navigator
Creating RTF Objects
Linking RTF Objects to the Authorware presentation
Walkthroughs: Multi-language Help system for PDA; Continue branching to reduce repetition